Tuesday, April 15, 2008

...But I'm Still Alive

(oh god, how I love the song)

So, development. It's there, although a bit weak at the time. Lots of non-coding stuff going on. We just got our second puppy (as in dog), which requires its fair share of the free time. Fortunately I've taken the exams I needed for now, so that's over with. Unfortunately, in two weeks, I'm starting my new full-time job. Becoming a code-monkey probably doesn't exactly strengthen the motivation to get your own projects done. I say "probably", but I don't know - time will tell. Oh, and then there's (for some god damned reason) a rekindled interest in Cyberpunk 2.0.2.0 (the pen & paper RPG) and the notice of horrible parts of the ruleset, 'forcing' me to rewrite e.g. the whole netrunning part. *blah blah personal stuff*

On the topic of monkeys, I'm getting one off my back. I'm skipping the rest of the blog project. I've proved myself that it can be done. I've also proved myself that LF needs quite a few more helper things to get the development with LF as smooth an experience as I've envisioned it to be. Instead, I'm getting done a website I actually have need for, that has been suspended for the duration of the development of LightFrame, but can't postpone it much longer. So, while I work on that project, I keep patching up LF where it needs it.

After that, I most probably sit down, take a deep breath, plan some features (mostly built-in views, helpers and either scaffolding or an admin panel) and call a feature freeze. Then begins the tedious task of realizing the missing features and polishing the existing ones. When that's done, some user documentation, followed by Publish! The timeline continues from there, but this is far enough already.

The first publication of LightFrame will be When It's done. I have no producer, therefore I have no deadlines, which leads to no schedule. Ultimate freedom!

But, now you know what to expect: today a measly website, tomorrow the world. Narf.

PS: Do not buy Nokia cellphones. My ~month-old E90 Communicator has been fixed twice and it's still broken.

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